In < 1 week, Tube hits barebones target!

At officially 1:27pm EST Saturday, we heard the BOOM that pushed us over the threshold to achieve real funding. Since Kickstarter pledges are not guaranteed until the target is met, it feels in a way like this is the real beginning. Looking back over the slog of reaching the production mid-point by keeping a low […]

At officially 1:27pm EST Saturday, we heard the BOOM that pushed us over the threshold to achieve real funding. Since Kickstarter pledges are not guaranteed until the target is met, it feels in a way like this is the real beginning. Looking back over the slog of reaching the production mid-point by keeping a low overhead, trading lots of favors and putting anything earned back into Tube, I can only say what a fine day indeed! Mega-thanks to our earliest supporters for their solidarity and incredible backing.

Tube is designed to scale with the resources we have. You can see from the project video that we are hard at work making the movie, in tandem with running its campaign — and we want the result to be amazing. Crucially, further funds will allow us to focus on Tube without interruption, give commissions to our valiant crew and make new hires. Budget permitting, Bassam made this sketch of what other passengers on the train might look like:

Tube characters

In the next few days we’ll post a video update about this week in production, showing some of the cool tools we’ve developed to help us (and you!). Let’s keep momentum building, and make this a totally awesome movie under the clock we’ve set ticking.

Press Release

AND NOW FOR AN EASILY FORWARDED SUMMARY Animation with substance. The crowd funds it, the crowd owns it. Elephants Dream, the original open movie directed by Bassam Kurdali, proved it possible to make high quality 3D animated films using free/libre tools in a studio setting. The Tube Open Movie is a new experiment, this time […]

Gilgamesh - Tube Open Movie

AND NOW FOR AN EASILY FORWARDED SUMMARY

Animation with substance. The crowd funds it, the crowd owns it.

Elephants Dream, the original open movie directed by Bassam Kurdali, proved it possible to make high quality 3D animated films using free/libre tools in a studio setting. The Tube Open Movie is a new experiment, this time in distributed collaboration — a love letter to free software and open culture that marks their convergence with independent filmmaking.

Tube is inspired by the Gilgamesh poem, which comes down to us as an incomplete, conflicting set of fragments and variations, the clay tablet remnants of more than a few ruined libraries. The epic centers on the Sumerian king that ruled in ancient Iraq, who for his tyranny the gods teach friendship and loss, and through them, the fear of his own death. In the end, the immortality he achieves is different to the one he first seeks. Nearly five thousand years later, Gilgamesh, a woman and a soldier, rushes into a station in pursuit of a paper blown about by the passing of trains. In an ever-accelerating vortex, her hero’s journey becomes the animation’s own frames.

The finished film and its mountain of data assets will be released under CC Attribution-ShareAlike, meaning that you can use them for anything — even commercial appropriation — at no charge, but you are required to allow others to reuse your work on the same terms.

Your support will enable us to complete a movie in which a passionate volunteer team has invested years of hard labor. We hope you will check it out and spread the word.

http://kickstarter.com/projects/1331941187/the-tube-open-movie

(Production blog at http://URCHN.ORG)

Kickstarter Campaign Launched!

Just yesterday we launched Tube’s first major campaign, with the goal of raising at least $22K as a bare-bones budget for this production phase. After only one day, backing has surpassed our expectations — already we are halfway to the target! And with further funding we can work faster, make greater claims on the time […]

Just yesterday we launched Tube’s first major campaign, with the goal of raising at least $22K as a bare-bones budget for this production phase. After only one day, backing has surpassed our expectations — already we are halfway to the target! And with further funding we can work faster, make greater claims on the time of our amazing crew, hire additional artists, and finish Tube in 7 months with even more impressive results. Big love to everyone who contributed, in whatever form — THANK YOU! If you can, please spread the word and help us turn this campaign into an inspiring precedent.


Check it out at Kickstarter!

WebM version coming soon.

Cycles + Internal Test

  Made a test from  Bassam’s tutorial on using cycles and internal together. The result is not terrible, but not perfect. Used another model cause cycles crashes during render (too many objects) and doesn’t work with multiple UV layers like internal does.  Cycles is good to use but it has a lot of limits so […]

 

Made a test from  Bassam’s tutorial on using cycles and internal together. The result is not terrible, but not perfect. Used another model cause cycles crashes during render (too many objects) and doesn’t work with multiple UV layers like internal does.  Cycles is good to use but it has a lot of limits so far. 🙁    Not suitable for animation yet – too slow and crashes often.  Maybe for statics and interiors. Difficult to work with lights – it seems only be possible to change intensity. Internal also has problems with SSS : for instance, no shadows in ShadowPass. Anyway we won’t use cycles for characters yet, maybe for environments. Now to make some more tests! I’m looking forward for further developments in cycles.

Note from Bassam: If this is Dimetrii’s ‘not perfect’ result, I think his perfect one would give me a heart attack 🙂 brilliant as usual.

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Gilgamesh materials and textures

Наконец то я доделал текстуры и настроил материалы для Gilgamesh. Долго делал, было много проблем, которые не давали сосредоточиться на процессе. Пока выглядит не очень шикарно, но в общей сцене с композом и другим освещением будет что то другое. 🙂      Сейчас появилось время и можно заняться тестированием рендера Cycles+Internal. Неоднократно с Bassam мы […]

Наконец то я доделал текстуры и настроил материалы для Gilgamesh. Долго делал, было много проблем, которые не давали сосредоточиться на процессе. Пока выглядит не очень шикарно, но в общей сцене с композом и другим освещением будет что то другое. 🙂      Сейчас появилось время и можно заняться тестированием рендера Cycles+Internal. Неоднократно с Bassam мы говорили о вожможном использовании рендера Cycles в некоторых шотах. Будем мы его использовать или нет, незнаю. Всё зависит от тестов и от развития самого рендера. Думаю, сейчас он будет в быстрих темпах развиваться, Ñ‚.к. его собираются использовать в Mango. Результаты тестов обязательно выложу, посмотрим что получится. 🙂

           

 

 

 

 

 

 

 

 

 

 

At last I’ve finished textures and materials for Gilgamesh. Took a long time cause had a lot of personal problems and couldn’t concentrate.. it doesn’t look too awesome right now, but i think in the scene and with compose and right lightning should look different. 🙂 But I’ve got some time now and can start testing render cycles+internal. Several times we with Bassam talked about the possibility of using cycles in some shots. are we really going to use it or not – I don’t know. It all depends on the tests and the development of the renderer itself. I think it’s going to evolve fast because it will be used in Mango. Here we have some test renders.

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