Today at Linux.com, an article on the Top 3 Linux video editors reminds me that Libre Graphics World called Bassam “one of the most eloquent evangelists of Blender’s video sequencer” for his occasional talks about Blender’s stealth role as a general purpose video editor. And I saw that somehow we never linked the demo from […]
Want to Join Tube as a Contributing Artist or Intern?
We are thrilled by the “totally awesome” render tests coming off the farm, with supreme animatador / pixelero Pablo Vazquez (venomgfx) heading up lighting and look-dev, but there is juicy work still to do on the Tube production, so we invite interested artists to check out our open task list and internship positions announced […]
Want to Join Tube as a Contributing Artist or Intern?
We are thrilled by the “totally awesome” render tests coming off the farm, with supreme animatador / pixelero Pablo Vazquez (venomgfx) heading up lighting and look-dev, but there is juicy work still to do on the Tube production, so we invite interested artists to check out our open task list and internship positions announced below!
And if you are an artist with a bit of time who would like to get involved as a contributor, please contact us!
Calling all students, recent graduates and professionals wanting to ply their 3D skills in free/libre software:
Join Bassam and the URCHN crew this spring as a remote or local artist on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a lot of talent, so although internships are unpaid, it promises to be a very stimulating and fruitful space. These positions offer an opportunity to improve your skills, develop your reel, and make useful contacts in the industry. The official internship period runs from Monday February 4 through Friday May 17, 2013. Applications are due (via email) no later than Friday February 1, 2013, at 5pm (EDT). Because the project is ongoing, the internship period is flexible; if in doubt, apply! Please read carefully the open positions announcement and FAQ. Have questions about internships? Email us!
It’s been a great week here since Pablo arrived and has been doing amazing work shading Gilga’s hair with cycles- can’t wait to show his results. This weekend, we took some downtime, hanging out and blending at the Haymarket Cafe. Famed Gnome designer Jakub Steiner was lamenting the lack of an easy way (there is […]
Typewriter Blender Addon
It’s been a great week here since Pablo arrived and has been doing amazing work shading Gilga’s hair with cycles- can’t wait to show his results. This weekend, we took some downtime, hanging out and blending at the Haymarket Cafe. Famed Gnome designer Jakub Steiner was lamenting the lack of an easy way (there is of course, a difficult way) to make a quick ‘typing’ effect for Blender text objects. I thought it would be a fun hack so I made this addon.
Great news everyone! This coming Tuesday we welcome Pablo Vazquez, who’s visiting us for 5 weeks to work on kicking off our lighting/look dev pipeline, giving me time to focus on finishing our animation tasks up. Currently we are almost out of character animation shots- the remainder of our animation is all technical in nature. […]
Pablo Vazquez Joins Tube
Great news everyone!
This coming Tuesday we welcome Pablo Vazquez, who’s visiting us for 5 weeks to work on kicking off our lighting/look dev pipeline, giving me time to focus on finishing our animation tasks up.
Currently we are almost out of character animation shots- the remainder of our animation is all technical in nature. We’ve started lighting- gradually switching our pipeline over to Cycles (but not 100%)- but at this point we have no lit shots that I can call ‘final’ in lighting and/or compositing.
Pablo is our secret weapon to change that. Much as we needed Chris Bishop’s skills as an anim supervisor to get through the bulk of our character anim (and to a much higher standard than I had even hoped for), we will benefit from Pablo’s sheer artistic and technical awesomeness to get things in shape.
For those of you who don’t know, Pablo is known in the Blender community as venomgfx, and has worked on multiple Blender Open Movie (and game!) projects, authored an amazing set of tutorial DVDs (Venom’s Lab) and worked on many commercial projects. We worked together in Buenos Aires on Plumiferos, the first feature made in free software, and I have had the pleasure of pulling all-nighters with him just before the Blender Conference to make interstitials for the Suzanne animation festival. This month is going to be a great one for me, and I hope for Pablo and the rest of the lighting team too. We’ll try to post more about our awesome team and their pipeline during the month.