fake caustics in cycles

Well, as you might have guessed, caustics converge very slowly in cycles- meaning, if you want them to look good, you will need many samples to get rid of fireflies. Clearly this is why the ‘no caustics’ button is available in the renderer- a must if you’re using cycles for animation. But: shadows from e.g. […]

Well, as you might have guessed, caustics converge very slowly in cycles- meaning, if you want them to look good, you will need many samples to get rid of fireflies. Clearly this is why the ‘no caustics’ button is available in the renderer- a must if you’re using cycles for animation.

But: shadows from e.g. a glass monkey look awfully dark without caustics. Witness here:

So what to do? An ‘obvious’ trick is to use the incredible ‘light path’ node in the material node editor. Mixing a transparent shader and a glass shader using the ‘Is Shadow Ray’ output means that only shadows will use the transparent shader, while the rest will use the glass shader. This allows us to dial in the opacity of the shadow by varying the darkness of the transparent shader. Cool!

But, in the back of our minds, we all really regret missing those caustics. Enter the trick discovered on BA for making lights: use the dot product of the incoming and normal rays (this is basically getting the angle between the normal and the light ray) to a ramp. The multiply node allows to increase or decrease the intensity. Voilla! totally unphysical, yet very acceptable caustic effects, without the fireflies.

pretty good looking. It’s not ever going to look exactly like the real thing (obviously) but it is usually enough. The node tree for the setup? A mere bagatelle:

News + MediaGoblin is Rad

We are getting really excited to show all the incredible animation and amazing render tests coming off the farm. And even though we don’t want to let *too* much slip before time, I know Bassam is planning an update with some teaser images and production notes pretty soon. Today I’m happy to share news of […]

We are getting really excited to show all the incredible animation and amazing render tests coming off the farm. And even though we don’t want to let *too* much slip before time, I know Bassam is planning an update with some teaser images and production notes pretty soon.

Today I’m happy to share news of MediaGoblin, a libre software “publishing system” for images, video, audio and more that friends of Bassam’s and mine are building. It’s a single replacement for Flickr, YouTube, SoundCloud, and similar that anyone can run (like WordPress), but federated to keep files under user control. It’s very extensible, with support just added for 3D models now suggesting an alternative to Thingiverse. But I’m especially excited about MediaGoblin because it will establish the core functionality we can use to implement a lot of cool ideas we’ve had during Tube production for a collaborative platform that also fills the huge need for a solid asset management pipeline, a kind of super-Helga with some interesting properties. We’ve been talking to a bunch of developers about putting together a free software project after Tube, in which there’s been a lot of interest, and I have a thought that we could get studios to pool resources instead of each rolling their own and occasionally making a dead-end free software release.

A few weeks ago at the Blender Conference, we were talking with the renderfarm.fi developers about how, together with their distributed rendering, and these fairly near-future pipeline/collab possibilities, it seems like a lot of big pieces falling into place. MediaGoblin is worthy in its primary goals, but of especial interest for providing much of the functionality we’d need, plus perks like federation that we’ve dreamed about. Coding with Will Kahn-Greene, formerly of the Participatory Culture Foundation, the project lead is Chris Webber, until recently a developer at Creative Commons, and also a Blender user who did the anim in the excellent Patent Absurdity doc. And as part of the Tube Open Movie, Chris helped build pipeline scripts as well as our Reference Desk tool, one of the programs inspiring the new asset branch in Blender.

bassam_bconf2012_sebastiankoenig

Today MediaGoblin has a nice write-up at Libre Graphics World, concluding:

If you are concerned about having full control over images, videos and audio records that you put online, you have just a few days left to support development of MediaGoblin — an awesome free software project that decentralizes media storage.

If you are a VFX or animation studio, or even a 3D printing company, you have even more reasons to support the project. With initial support for 3D models (STL and OBJ) MediaGoblin has a great chance to grow into a scalable digital asset management solution that is free to use and modify.

Finally, if you are a developer who’s good at Python, MediaGoblin could do with your contributions.

** Donations are tax-deductible in the US and also support the Free Software Foundation, which hosts the campaign.

And thanks for anything you can do to help this awesome project by passing the word!

tube weekly images and mini report

Our main production server just went down (It’ll be fixed soon) so I thought ‘good excuse to post on the blog’. We’ll be working through the downtime – this mainly hurts our ability to exchange files, most of us are working off local files anyway- but it will be a relief when things are back […]

Our main production server just went down (It’ll be fixed soon) so I thought ‘good excuse to post on the blog’. We’ll be working through the downtime – this mainly hurts our ability to exchange files, most of us are working off local files anyway- but it will be a relief when things are back to normal.

Current tasks are animation, texturing, lighting. We’ve got some awesome new team and I’m looking forward to the days to come. As we’ve been doing online weeklies, each one has had a banner image – just a random image from the project folder or whatever I happened to be working on at the time. I thought I’d upload some here:

[imagebrowser id=40]

Software Freedom Day, Boston

Quick Announcement for those in the Boston Cambridge area! I’ll be giving a Blender workshop at Software Freedom Day. It’ll be a fun event for folks who are new, or not! When: Saturday, Sept. 15th, 10am – 5pm Where: Cambridge College, 1000 Massachusetts Avenue, Cambridge, MA Software Freedom Day is celebrated all over the world. […]

Quick Announcement for those in the Boston Cambridge area!

I’ll be giving a Blender workshop at Software Freedom Day. It’ll be a fun event for folks who are new, or not!

When: Saturday, Sept. 15th, 10am – 5pm

Where: Cambridge College, 1000 Massachusetts Avenue, Cambridge, MA

Software Freedom Day is celebrated all over the world. Join us locally
for a morning of hands-on learning and an afternoon of finding out
what’s new and exciting in the world of free software. The event is
free and open to the public!

The venue is very close to the Harvard Square stop on the MBTA Red
Line or accessible by the #1 bus. Coffee will be provided and lunch
will be on your own.

 

My workshop will most likely be at 11, but I’m not 100% sure that schedule won’t change.

It’ll be fun! we’ll do animation, basic modelling, etc.

 

 

Fall Tube Internships (likely the final term!)

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software: Join Bassam and the URCHN crew this autumn on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program […]

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software:

Join Bassam and the URCHN crew this autumn on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a lot of talent, so although the internships are unpaid, it promises to be a very stimulating and fruitful space. These positions offer an opportunity to improve your skills, develop your reel, and make useful contacts in the industry.

The official internship period runs from Monday September 24, 2012 through Friday December 14, 2012.. Applications are due (via email) no later than Friday September 14, at 5pm (EDT). We understand that this may be short lead time for those needing to make visa and travel arrangements. Because the project is ongoing, the internship period is flexible; if in doubt, apply!

Please read carefully the open positions announcement and FAQ! Have more questions? Email us: internships@bitfilms.com

©URCHIN 2015