Currently active team

On a long term/distributed project, there’s often a flux of new, leaving and returning artists. Here’s a quick list of who’s active right now (In addition to me, who’s doing a little bit of everything and a lot of some things): Producers + project management: Fateh Slavitskaya and Elizabeth Ellis powering along. Animators: Chris Bishop […]

On a long term/distributed project, there’s often a flux of new, leaving and returning artists. Here’s a quick list of who’s active right now (In addition to me, who’s doing a little bit of everything and a lot of some things):

Producers + project management:

  • Fateh Slavitskaya and Elizabeth Ellis powering along.

Animators:

  • Chris Bishop is our animation supervisor, an amazing animator and teacher- well suited to the role of supervisor.
  • Jarred de Beer (previously an intern) is still animating like mad, working on 2/3 of the most difficult shots in the first act.
  • Virgillio Vasconcelos Animator, professor and author from Brazil- really great, and great to work with.
  • Tal Hershkovich is doing lots of roach sim and animation.
  • Carlo Serra Summer intern who’s working on a nice action-y shot.
  • Sarah Laufer Mad talented animator! She’s tackling a very challenging shot.
  • Francesco Siddi (previously a modeller/intern) and recent blenderwiki developer.
  • Luciano A. Muñoz Sessarego who I met at TOSMI and is a great animator and all around fun guy.

Modellers:

  • Dimetrii Kalinin (One of the nastiest modellers I’ve seen) – he’s backed up by his brother Michael, great concept/2D artist and animator.

Sound:

  • Thomas Vecchione is currently doing temp sound for the animatic;
  • Jan Morgenstern will then evaluate the result, looking for music opportunities – the two will collaborate on the final sound mix (Thomas = SFX, Jan = Music)

Fall interns:

  • Samantha Luo : Samantha is a UMASS student with good Blender chops: 3D Generalist
  • Andreu Cabre: Another Blenderhead, Andreu is trained in graphic design, and self taught in 3D: 3D Generalist with a focus on pipeline issues.
  • Roberto Roch: Our other nasty sculptor/modeller, Roberto will be working on polishing assets to get final models in shots.
  • Karen Webb: Our only animation intern, she’s new (ish) to Blender but a fast learner
  • Samah Majadla: Mt. Holyoke College student and lighter from Caldera,  3D Generalist on Tube
  • Christine Stuckart: recent grad, recent Caldera intern, like Samah she is starting as 3D Generalist with no prior Blender experience.

Background characters

Первие наброски второстепенных персонажеи. Они стилизованы под главного персонажа, что бы все выглядело четко.Пока толко скульптура, возмозно их будем переделывать. Так же в процессе другие персонажи. English: These are first drafts of secondary characters in subway station. They are stilyzed to match the main character. Only sculptures now so we may change them. Other characters […]

Первие наброски второстепенных персонажеи. Они стилизованы под главного персонажа, что бы все выглядело четко.Пока толко скульптура, возмозно их будем переделывать.
Так же в процессе другие персонажи.


English:

These are first drafts of secondary characters in subway station. They are stilyzed to match the main character. Only sculptures now so we may change them.
Other characters are under construction. Concepts are by Michael Kalinin, Modeling by me (Dimetrii). These characters will have only slight animation and simple rigs.

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Moar Blender classes

Since my last post I’ve decided/discovered I’ll be giving more classes soon: I’m holding a two intro to Blender training session in ASH (Adele Simmons Hall, Hampshire College) 126 on Tuesday and Thursday ( Oct 4th and 6th) 5ish to 7ish. plans are for a small group  (there’s a projector and computers, but also students […]

Since my last post I’ve decided/discovered I’ll be giving more classes soon:

I’m holding a two intro to Blender training session in ASH (Adele Simmons Hall, Hampshire College) 126 on Tuesday and Thursday ( Oct 4th and 6th) 5ish to 7ish. plans are for a small group  (there’s a projector and computers, but also students working on projects at the same time). If you’re in the area and wish to attend, please let me know via email or comments so I can gauge space requirements.

We can also do a sneak, spoilery peek at Tube afterwards.

But if you’re not around, don’t despair! I’ll be giving an animation masterclass (fancy!) at the Blender conference in Amsterdam. It’ll cover production workflow tips from Tube and other projects, both riggingish and animationish. No spoilers, but I’ll probably be using Tube production rigs.

 

Tosmi and Blender Conference dates

Hi folks, looks like I have some news! first of all, I’ll be teaching two Blender workshops at the always excellent Tosmi ( Training in Open Source Multimedia Instruments) The first Course (Oct 31st-Nov 5th)  will be co-taught by the excellent Miroslav Brozovic (freelancer, instructor and Croatian Blender community organizer) , while the second (Nov […]

Hi folks, looks like I have some news! first of all, I’ll be teaching two Blender workshops at the always excellent Tosmi ( Training in Open Source Multimedia Instruments) The first Course (Oct 31st-Nov 5th)  will be co-taught by the excellent Miroslav Brozovic (freelancer, instructor and Croatian Blender community organizer) , while the second (Nov 7-12)will be co-taught by the well known Sebastian Koenig, well known for his many tutorials and work with camera tracking. Going from past experience, it will be an extremely intensive and fun. For more information, or to sign up for the courses, head over to tosmi.org .

 

  The second bit of news is that I will be attending Blender conference Oct 28-30! This was a little bit of a last minute final decision (I changed my mind a few times) but I’ll be there. Looking forward to meeting Tube artists ( Tal Hershkovitch will be giving a talk about using the G.E. for crowd shots) and all the other Blenderfriends 🙂

Wouldn’t want to be in this lil’ fella’s shoes

Just a fun little image that happened when looking at a shot from the wrong camera angle. Polishing off an annoying shot (stacking dependencies of hands/paper/cockroach is not terribly fun, though the results can be)

Just a fun little image that happened when looking at a shot from the wrong camera angle. Polishing off an annoying shot (stacking dependencies of hands/paper/cockroach is not terribly fun, though the results can be)

©URCHIN 2015