Background characters

Первие наброски второстепенных персонажеи. Они стилизованы под главного персонажа, что бы все выглядело четко.Пока толко скульптура, возмозно их будем переделывать. Так же в процессе другие персонажи. English: These are first drafts of secondary characters in subway station. They are stilyzed to match the main character. Only sculptures now so we may change them. Other characters […]

Первие наброски второстепенных персонажеи. Они стилизованы под главного персонажа, что бы все выглядело четко.Пока толко скульптура, возмозно их будем переделывать.
Так же в процессе другие персонажи.


English:

These are first drafts of secondary characters in subway station. They are stilyzed to match the main character. Only sculptures now so we may change them.
Other characters are under construction. Concepts are by Michael Kalinin, Modeling by me (Dimetrii). These characters will have only slight animation and simple rigs.

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Moar Blender classes

Since my last post I’ve decided/discovered I’ll be giving more classes soon: I’m holding a two intro to Blender training session in ASH (Adele Simmons Hall, Hampshire College) 126 on Tuesday and Thursday ( Oct 4th and 6th) 5ish to 7ish. plans are for a small group  (there’s a projector and computers, but also students […]

Since my last post I’ve decided/discovered I’ll be giving more classes soon:

I’m holding a two intro to Blender training session in ASH (Adele Simmons Hall, Hampshire College) 126 on Tuesday and Thursday ( Oct 4th and 6th) 5ish to 7ish. plans are for a small group  (there’s a projector and computers, but also students working on projects at the same time). If you’re in the area and wish to attend, please let me know via email or comments so I can gauge space requirements.

We can also do a sneak, spoilery peek at Tube afterwards.

But if you’re not around, don’t despair! I’ll be giving an animation masterclass (fancy!) at the Blender conference in Amsterdam. It’ll cover production workflow tips from Tube and other projects, both riggingish and animationish. No spoilers, but I’ll probably be using Tube production rigs.

 

Tosmi and Blender Conference dates

Hi folks, looks like I have some news! first of all, I’ll be teaching two Blender workshops at the always excellent Tosmi ( Training in Open Source Multimedia Instruments) The first Course (Oct 31st-Nov 5th)  will be co-taught by the excellent Miroslav Brozovic (freelancer, instructor and Croatian Blender community organizer) , while the second (Nov […]

Hi folks, looks like I have some news! first of all, I’ll be teaching two Blender workshops at the always excellent Tosmi ( Training in Open Source Multimedia Instruments) The first Course (Oct 31st-Nov 5th)  will be co-taught by the excellent Miroslav Brozovic (freelancer, instructor and Croatian Blender community organizer) , while the second (Nov 7-12)will be co-taught by the well known Sebastian Koenig, well known for his many tutorials and work with camera tracking. Going from past experience, it will be an extremely intensive and fun. For more information, or to sign up for the courses, head over to tosmi.org .

 

  The second bit of news is that I will be attending Blender conference Oct 28-30! This was a little bit of a last minute final decision (I changed my mind a few times) but I’ll be there. Looking forward to meeting Tube artists ( Tal Hershkovitch will be giving a talk about using the G.E. for crowd shots) and all the other Blenderfriends 🙂

Wouldn’t want to be in this lil’ fella’s shoes

Just a fun little image that happened when looking at a shot from the wrong camera angle. Polishing off an annoying shot (stacking dependencies of hands/paper/cockroach is not terribly fun, though the results can be)

Just a fun little image that happened when looking at a shot from the wrong camera angle. Polishing off an annoying shot (stacking dependencies of hands/paper/cockroach is not terribly fun, though the results can be)

Amusing way to make crumpled paper

Been making some extra crumpled paper for one of the trickier shots in the movie, and thought the method was amusing enough to post here. create a rectangular paper grid, and triangulate it. make a slightly bent shape and pin it. create a ground plane, with collisions turned on add a softbody modifier, rotate the […]

Been making some extra crumpled paper for one of the trickier shots in the movie, and thought the method was amusing enough to post here.

  • create a rectangular paper grid, and triangulate it.
  • make a slightly bent shape and pin it.
  • create a ground plane, with collisions turned on
  • add a softbody modifier, rotate the grid, position it above the ground
  • hit alt-a, let softbody do it’s magic
  • apply the modifier as shape
  • create new, successively folded shapes by repeating the previous 3 steps
  • sculpt your softbody shapes to perfection
  • uv unwrap
  • split out each shape into a mesh of it’s own
  • create edge creases, merge quads, etc.
  • add subsurf/other modifiers as needed
©URCHIN 2015