Time to Model!

Well, after a few weeks working in the concepts and the boards for the animatic, it’s time now to do some modeling stuff, which is REALLY fun! and it give us the possibility to play a little bit more with blender 2.5. I must say that I’m really comfortable now working on it, anyway I […]

Well, after a few weeks working in the concepts and the boards for the animatic, it’s time now to do some modeling stuff, which is REALLY fun! and it give us the possibility to play a little bit more with blender 2.5. I must say that I’m really comfortable now working on it, anyway I use to save the file every big change I made into the mesh, because you know, it’s still a beta release and blender crash -very- often! :P.. we are a little bit accustomed to that πŸ™‚

Also now we are working “officially” with the render branch πŸ™‚ My English is not too good, so I’ll let the image talk by himself! πŸ˜‰

Also, for a better “sharing” issues between the members of the team, and also for scripting work, we decide to made a convention about how we have to use the layers for the props and for the sets files. Meaby it’s usefull for you too. here is:

We are also putting base materials in the objects using only procedural textures, and we are trying a new way to assign and modify materials, using a library.blend file which have the basic materials for all the files, so we just link the material and any change in the original file is updated in the other files too, nothing fantastic , but for us is kind of useful and fun!.

What else i can say! , well, Jarred is doing layout and he is also scripting a lot and Bassam is doing everything else needed for the project to keep going forward. They’re going to post soon with some massapusset (ask to Jarred about that word XD ) scripting! πŸ™‚

Also we start doing Layout in 3d! YEAHHH!!! πŸ˜€ , I’m not able to show you too much, but here is a little sample:

The last thing i want to show is a little test of indirect illumination with the render branch build. Just for play I start to emit light from the light tubes, and here are the results! , (non lights only meshes!)

By the way, all the materials are only for preview and the models are not “final” … we have a lot of things to do yet! Another image to test the variations in the edge of the platform and in the pedestal too. Do you see any repeated and annoying pattern? Tell me please πŸ™‚

Well that’s all for now!, keep in touch, please comment and see you soon! πŸ™‚

Bye!

– pablo

Working with Blender, Gimp and Inkscape in OSX. Part II

Official website: http://www.inkscape.org The main issue with Inkscape is the ugly theme that came by default. There’s no too much tweaks needed for Inkscape but at least we can get almost the same look and feel of gimp — a dark and tiny theme which is Very Fine and don’t make you feel uncomfortable to […]

Official website: http://www.inkscape.org

The main issue with Inkscape is the ugly theme that came by default. There’s no too much tweaks needed for Inkscape but at least we can get almost the same look and feel of gimp — a dark and tiny theme which is Very Fine and don’t make you feel uncomfortable to use it on OSX. As in the Gimp post, all these things also work in Linux and Windows so maybe you should give a try to these kind of hacks! πŸ™‚

Ugly, big and too light gtk theme:

Well, as I said recently, you cannot install a theme in Inkscape, But if you do the following you can get a nice and dark theme! πŸ™‚ Get this file -> Clearlooks-Quicksilver-OSX and unzip it, into a new folder called themes, into the Inkscape App folder:

OSX: /Applications/inkscape.App/Contents/Resources/themes/

Working with Blender, Gimp and Inkscape in OSX. Part I

Official web: http://www.gimp.org Unofficial buils for OSX: http://gimp.lisanet.de/Website/Download.html The main issue with Gimp is related with the gtk port which even when it’s very good, still has somethings in development that you have to solve manually. For Example: Ugly, big and too light gtk theme: How to solve it? Get this file -> ProApp_Small.tar and […]

Official web: http://www.gimp.org
Unofficial buils for OSX:
http://gimp.lisanet.de/Website/Download.html

The main issue with Gimp is related with the gtk port which even when it’s very good, still has somethings in development that you have to solve manually. For Example:

Ugly, big and too light gtk theme:

How to solve it? Get this file -> ProApp_Small.tar and unzip it into your personal gimp folder:

OSX: /Users/……/Library/Application Support/Gimp/Themes/
UNIX: /home/……/.gimp-2.x/themes/
WIN: C:\Documents and Settings\……\.gimp-2.x\themes\

This theme came as default in the Gimp Build for OSX, but it has been modified by me to get tiny icons, less space between the elements, less padding, less margin and more tweaks.

If you want to install the theme for all the users just unzip the file into:

OSX: /Applications/Gimp.App/Contents/Resources/share/gimp/2.0/themes/
UNIX: /usr/share/gimp/2.x/themes
/
WIN: C:\Program Files\gimp-2.x\bin\share\gimp\2.0\themes\

Tube – Behind the Chaos Video

The Tube Project’s Team wants to share with the community an video that show how is the life at the Nerdodrome and at Northampton. We are very happy working here toghether and we’re sure that you will figured that out after seeing the video! So, that’s it! Check the video and make a comment! We […]

The Tube Project’s Team wants to share with the community an video that show how is the life at the Nerdodrome and at Northampton. We are very happy working here toghether and we’re sure that you will figured that out after seeing the video!
So, that’s it! Check the video and make a comment!

We had a issue with the soundtrack of the video, in the first version I put a song without taking care about the copyright and license of it. So Fateh advice me that I should try to look for copyleft music on the internet, and I must say that it’s wasn’t an easy task!, but in the way to find the song we found a lot of sites and resources related to free music or copyleft music.
Here’s a few links that we want share!:
Jamendo
musicleft.net
nomag
sounds, loops, effects and more:
freesound.org
And again, thanks to The Art Punk Band to share the song that we use in the video.

Also we must say that all the video was edited in the blender 2.5 sequence editor.


Seems to be problems with Live Streaming so, here’s the link to download the video in .ogg format (Ogg/Theora). Only 4.2mb.

behind_the_chaos

Hello world!

Well, first of all, I’m gonna to introduce my self: I’m Pablo Lizardo from Argentina, to be more accurate I’m from here! sooo far away!! As Fateh and Bassam told in the latest post, I was accepted as intern to “work” for the next 3 months in this awesome project called “Tube” I came just […]

Well, first of all, I’m gonna to introduce my self: I’m Pablo Lizardo from Argentina, to be more accurate I’m from here! sooo far away!! As Fateh and Bassam told in the latest post, I was accepted as intern to “work” for the next 3 months in this awesome project called “Tube”

I came just six days ago, so all is new for me, luckily all the people in the team and at the hampshire college are great and really kind. So there wasn’t problems with the adaptation time. Before I start talking about the project, I want to make a special mention to Bassam, Fateh and Jarred who give me all I need, and are always asking if there’s all going right! πŸ™‚

Well, do I’ve mentioned that the town/city (Northampton, MA) is really beautifull? i think not! All the buildings and houses are like the movies πŸ˜€

Another little thing to mention is that all has a lot of patience with me , because my english is really bad XD, I guess that get laughs at my back! πŸ˜€ But i think that i’m learning a lot, so i think that in … 3 months I’ll be ready to communicate with english people πŸ˜›

Lets talk about important things! The food is really strange, I miss the argentinean food! but I must adapt to this new forms of eat! I feel lucky because I came with Yerba Mate. πŸ˜‰

From the first day I start to work in the Nerdodrome,It’s a very nice place where a lot of cool things happen!, There’s also a project called Caldera which is produced in the same place, fortunately here we have a lot of new computers to do all the work together without disturb to anybody.

In the project, I’m mostly dedicated to draw some boards for the animatic. So I’m doing a lot of 2d stuff, sometimes i have things to do in 3d but not too much. I don’t have problem with that because I love to draw and make sketches!

Here’s some images that I did in this few days. Keep on touch for more blog updates! πŸ˜‰

Pablo

Β©URCHIN 2015