Gore Galore

While Bassam’s been away we’ve been playing with concepts for one of the sequences in the movie. It’s been quite entertaining. Hmmm. The idea is to flesh it all out for storyboarding so we might move quicker into production. It’ll be a nice challenge. Have we mentioned there’s Pun club on Thursdays at noon? We’ve […]

While Bassam’s been away we’ve been playing with concepts for one of the sequences in the movie. It’s been quite entertaining. Hmmm. The idea is to flesh it all out for storyboarding so we might move quicker into production. It’ll be a nice challenge.

Have we mentioned there’s Pun club on Thursdays at noon? We’ve also been doing improv acting on Wednesday nights.

concepts_pablo

Pablo did the nice colourful ones.

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Happy Birthday Bassam!

HAPPY BIRTHDAY BASSAM!!!!!! It was Bassam’s birthday today (22nd). We love you man, thanks for all the great work and inspiration. It’s been and continues to be a fantastic adventure! we’ll certainly be partying you into the next few days 🙂 “Why was he born so beautiful, Why was he born at allllll, He’s no […]

bassambday

HAPPY BIRTHDAY BASSAM!!!!!!

It was Bassam’s birthday today (22nd).
We love you man, thanks for all the great work and inspiration. It’s been and continues to be a fantastic adventure! we’ll certainly be partying you into the next few days 🙂

“Why was he born so beautiful,
Why was he born at allllll,
He’s no bloody use to anyyyyoonnnneee,
He’s no bloody use at allllllll!”

*pops the champagne*

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Fluid Exploration

We’ve been working on some fluid sims to try and achieve some interesting effects for the film. Here are some of the results… [flashvideo file=https://urchn.org/wp/wp-content/uploads/2009/07/char_test_01.mp4 width=512 height=288 /] The technique for Mancandy is to use him as a control object. Deforming modifiers are applied above the fluid-sim modifier, it seems to work well. The fluid […]

We’ve been working on some fluid sims to try and achieve some interesting effects for the film.

Here are some of the results…

The technique for Mancandy is to use him as a control object. Deforming modifiers are applied above the fluid-sim modifier, it seems to work well. The fluid comes from a duplicated version of mancandy, in the pose from frame1, without any of the deformers of course. Mancandy had to be made manifold, as control objects will not work otherwise (Suzanne won’t work either in her default state). The control object doesn’t seem to like shape keys though, which are removed from mancandy. The AttractionForce Strength was set at 0.2, and animated to 0 from frame 88.

This is a test with Spheres animated in a funky way, they are sphere meshes under the same object, as it takes aaaaagggesss to bake anything with more than one control object, it seems.

This is similar to the above. The control object here is skinned to an armature, there is a bone using one of Bassam’s nifty magnet scripts.

This is slightly less interesting, it has a curve deformer on a mesh which is whipping around.

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Tube from an Interns perspective

Echoing what Jamal said, this is probably the most exciting thing i’ve ever done. I’m highly impressed by Bassam’s use of Blender, and seeing that he can be distracted so easily we get to nag him on it all day long! What i’ve found most respectable, is his unbiased knowledge of 3d apps in general. […]

Echoing what Jamal said, this is probably the most exciting thing i’ve ever done. I’m highly impressed by Bassam’s use of Blender, and seeing that he can be distracted so easily we get to nag him on it all day long! What i’ve found most respectable, is his unbiased knowledge of 3d apps in general. He’ll compare on a deep level, advantages and disadvantages of Blender with respect to a multitude of 3d applications. This gives us a true-to-heart placement of Blender in the 3d industry, which is very relieving.

Jamal and I were thinking of using this perspective to address those on a similar level to us. So we can all get a practical viewpoint on Blender for those intending to make a living in the CG industry. Personally, I had been bitten by the Blender bug, and it resulted in studying animation. The predominant applications used during this study period was Maya and After Effects. We were paying a lot of money for the course, and so time was dedicated to learning as much as possible in those programs, which I believe was a very good thing. Nearing the end, when we were starting to look out for jobs, however, it created a ton of anxiety. How was one to successfully marry a passion for Blender with their livelihood in 3d? I didn’t have an approach to solving this. There were few studios who had Blender, and fewer you could learn from.

In steps financial crisis, along with graduation. Now we have serious anxiety. Even though we’re applying to 3d studios, there just isn’t any work. There was some relief here, I wasn’t the only one not finding work. The entire class couldn’t find work. Maybe this is a good opportunity to freelance in Blender? We don’t have experience yet, but at least it would be legal. In follows Tube, and i’ve ended up here, sitting next to Bassam (HOW cool is that!), being exposed to Blender in just such an environment.

It’s like a living dream. One through which we can share in some experience of hope. For other ‘interns’ in the same precarious boat, we’d like to take notes on what we learn here with Bassam. In order that we can all learn from them.

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