Press Release

AND NOW FOR AN EASILY FORWARDED SUMMARY Animation with substance. The crowd funds it, the crowd owns it. Elephants Dream, the original open movie directed by Bassam Kurdali, proved it possible to make high quality 3D animated films using free/libre tools in a studio setting. The Tube Open Movie is a new experiment, this time […]

Gilgamesh - Tube Open Movie

AND NOW FOR AN EASILY FORWARDED SUMMARY

Animation with substance. The crowd funds it, the crowd owns it.

Elephants Dream, the original open movie directed by Bassam Kurdali, proved it possible to make high quality 3D animated films using free/libre tools in a studio setting. The Tube Open Movie is a new experiment, this time in distributed collaboration — a love letter to free software and open culture that marks their convergence with independent filmmaking.

Tube is inspired by the Gilgamesh poem, which comes down to us as an incomplete, conflicting set of fragments and variations, the clay tablet remnants of more than a few ruined libraries. The epic centers on the Sumerian king that ruled in ancient Iraq, who for his tyranny the gods teach friendship and loss, and through them, the fear of his own death. In the end, the immortality he achieves is different to the one he first seeks. Nearly five thousand years later, Gilgamesh, a woman and a soldier, rushes into a station in pursuit of a paper blown about by the passing of trains. In an ever-accelerating vortex, her hero’s journey becomes the animation’s own frames.

The finished film and its mountain of data assets will be released under CC Attribution-ShareAlike, meaning that you can use them for anything — even commercial appropriation — at no charge, but you are required to allow others to reuse your work on the same terms.

Your support will enable us to complete a movie in which a passionate volunteer team has invested years of hard labor. We hope you will check it out and spread the word.

http://kickstarter.com/projects/1331941187/the-tube-open-movie

(Production blog at http://URCHN.ORG)

Kickstarter Campaign Launched!

Just yesterday we launched Tube’s first major campaign, with the goal of raising at least $22K as a bare-bones budget for this production phase. After only one day, backing has surpassed our expectations — already we are halfway to the target! And with further funding we can work faster, make greater claims on the time […]

Just yesterday we launched Tube’s first major campaign, with the goal of raising at least $22K as a bare-bones budget for this production phase. After only one day, backing has surpassed our expectations — already we are halfway to the target! And with further funding we can work faster, make greater claims on the time of our amazing crew, hire additional artists, and finish Tube in 7 months with even more impressive results. Big love to everyone who contributed, in whatever form — THANK YOU! If you can, please spread the word and help us turn this campaign into an inspiring precedent.


Check it out at Kickstarter!

WebM version coming soon.

Caldera in Festivals

We are thrilled to report that our podmates Evan Viera and Chris Bishop have premiered their new short, Caldera at SXSW. Chris Bishop is of course also wielding his supreme anim supervisory-fu on Tube. Congratulations to the whole Caldera team, and the excellent Bit Films mentoring and independent production program at Hampshire College that helped […]

Caldera

We are thrilled to report that our podmates Evan Viera and Chris Bishop have premiered their new short, Caldera at SXSW. Chris Bishop is of course also wielding his supreme anim supervisory-fu on Tube. Congratulations to the whole Caldera team, and the excellent Bit Films mentoring and independent production program at Hampshire College that helped the movie happen. Look for it at festivals and thereafter in full release on the web!

comments fixed!

Turns out commenting has been broken for quite a while, with mainly only spammers being able to post 😉 I’ve ‘fixed’ this with a really, really ugly hack, but at least you should be able to comment now. Phew! EDIT: It appears they are not fully working, only for logged in users, we’ll investigate. EDIT […]

Turns out commenting has been broken for quite a while, with mainly only spammers being able to post 😉
I’ve ‘fixed’ this with a really, really ugly hack, but at least you should be able to comment now. Phew!

EDIT: It appears they are not fully working, only for logged in users, we’ll investigate.

EDIT EDIT: Really, truly, comments should be running fine now. But please let us know if you experience problems.

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Cycles + Internal Test

  Made a test from  Bassam’s tutorial on using cycles and internal together. The result is not terrible, but not perfect. Used another model cause cycles crashes during render (too many objects) and doesn’t work with multiple UV layers like internal does.  Cycles is good to use but it has a lot of limits so […]

 

Made a test from  Bassam’s tutorial on using cycles and internal together. The result is not terrible, but not perfect. Used another model cause cycles crashes during render (too many objects) and doesn’t work with multiple UV layers like internal does.  Cycles is good to use but it has a lot of limits so far. 🙁    Not suitable for animation yet – too slow and crashes often.  Maybe for statics and interiors. Difficult to work with lights – it seems only be possible to change intensity. Internal also has problems with SSS : for instance, no shadows in ShadowPass. Anyway we won’t use cycles for characters yet, maybe for environments. Now to make some more tests! I’m looking forward for further developments in cycles.

Note from Bassam: If this is Dimetrii’s ‘not perfect’ result, I think his perfect one would give me a heart attack 🙂 brilliant as usual.

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