On switching to 2.5, spline IK and a new download.

I’m in the middle of considering whether switching tube to 2.5 is a good idea or a terrible one; on the one hand, there are many goodies there that would make our lives much, much easier, and more planned on the durian timeline; tops on my list are the new animation system, impoved python api, […]

I’m in the middle of considering whether switching tube to 2.5 is a good idea or a terrible one; on the one hand, there are many goodies there that would make our lives much, much easier, and more planned on the durian timeline; tops on my list are the new animation system, impoved python api, and the planned improvments to the library/linking/proxies system, and later down the line, all the render improvements and speedups.

On the other hand, Blender 2.5 simply isn’t ready at this point in time for a production this size; too many things aren’t done (even in the above list) and even some 2.49 stuff still isn’t ported. In addition, there are crashes, hangs, segfaults, you name it… not a safe thing at all. In order to make this transition make sense, we have to commit to a ‘durian +1’ schedule: that is: take Durian’s schedule and add one month.
Benefits of this is I really don’t have much scheduling to do! i’d take advantage of Ton’s excellent organizational abilities, in addition to his (and the rest of the team’s) new code. Downside is that Durian is a bigger project, and I don’t think I need the entire production time of Durian to finish tube… we’ll see.

To make things even harder, Aligorith (Joshua) has just added a great new feature on the durian wishlist.. spline IK.. making it even more tempting.

Jamal and I have made builds on our machines with the new spline IK in them. Be aware that Jamal switched his 2.5 build to use the new cocoa port to 64 bit, so he’s making (lets see if I get it right) a universal binary which will use 64 bits on 64 bit machines. Both are available in the downloads section of this site.

Suzanne Award Deadline in Two Days

Just a quick reminder to fellow blenderheads that the deadline is loooooming, check the announcement here . I’ve been helping out organize the submissions, so I thought it would be a nice reminder to the readers here to send their potential award winning shorts lickety-split.

Just a quick reminder to fellow blenderheads that the deadline is loooooming, check the announcement here . I’ve been helping out organize the submissions, so I thought it would be a nice reminder to the readers here to send their potential award winning shorts lickety-split.

SVN for Rigamarule

We made an SVN repo for Rigamarule, to track changes and invite outside contribution and eyeballs. You can find the repo at: http://projects.freefac.org/rigamarule/ to check it out: svn co http://projects.freefac.org/rigamarule Current plan is as follows: – small fixes for rescaning marulez.py, resetting stretch-to bones rest length, and example .blend templates. – better template error handling […]

rigamarulers

We made an SVN repo for Rigamarule, to track changes and invite outside contribution and eyeballs.

You can find the repo at: http://projects.freefac.org/rigamarule/

to check it out:

svn co http://projects.freefac.org/rigamarule

Current plan is as follows:

– small fixes for rescaning marulez.py, resetting stretch-to bones rest length, and example .blend templates.

– better template error handling

– new rules based on tube needs

– port to 2.5

– better interactivity

– add support for external deformer/rig objects.

I’m also inviting external contribution, so if you’re interested in the project let me know and I’ll give you an SVN account.

Story, story…

Even though tube is not a ‘traditional’ narrative, there are elements of narrative in it – themes, structure, character, etc. It’s of a high importance that everything comes through and works; that the audience can care about the character, that the themes are not so deeply buried that they are completely opaque, and that the […]

Even though tube is not a ‘traditional’ narrative, there are elements of narrative in it – themes, structure, character, etc.
It’s of a high importance that everything comes through and works; that the audience can care about the character, that the themes are not so deeply buried that they are completely opaque, and that the flow of events is graspable.

The current animatic suggests to me that viewers unfamiliar with the epic tube is based on are going to be too challenged to piece together the narrative structure, and might end up feeling left out. Having such an epic work to base on allowed us to make great visual ‘flights of fancy’ unfettered by a traditional stucture, but I think that we must do both- have a great visual piece and still engage ‘cold’ viewers in the character and theme.

The good news is that this is the best time to do story changes: production has not begun yet and changes are practically free (they will become increasingly more expensive once we get into production). So now is the time to get radical. Nothing is sacred. Everything is permitted.

Happy Birthday Fateh

I’m chuffed to announce the beginning of fateh’s traditional ‘Birthweek’ celebrations.. There will festivities, merriments, sweetmeats and the traditional “defenestration of the salmon” in honor of the glorious occasion. It is said that on the day of her birth, miracles happened: the blind became sighted, new stars appeared in the heavens and processed cheese turned […]

happy_birthday_fateh
I’m chuffed to announce the beginning of fateh’s traditional ‘Birthweek’ celebrations.. There will festivities, merriments, sweetmeats and the traditional “defenestration of the salmon” in honor of the glorious occasion. It is said that on the day of her birth, miracles happened: the blind became sighted, new stars appeared in the heavens and processed cheese turned to the finest cheddar.
So happy birthday, and thanks for saving the story (among other things)

©URCHIN 2015