Video Editing in Blender

Today at Linux.com, an article on the Top 3 Linux video editors reminds me that Libre Graphics World called Bassam “one of the most eloquent evangelists of Blender’s video sequencer” for his occasional talks about Blender’s stealth role as a general purpose video editor. And I saw that somehow we never linked the demo from […]

Today at Linux.com, an article on the Top 3 Linux video editors reminds me that Libre Graphics World called Bassam “one of the most eloquent evangelists of Blender’s video sequencer” for his occasional talks about Blender’s stealth role as a general purpose video editor. And I saw that somehow we never linked the demo from URCHN!

His 2009 talk from Libre Graphics Meeting, Video Editing with Blender for non 3D artists, using examples from real projects still works as a good introduction, despite the many evolutions of Blender since.

 

Want to Join Tube as a Contributing Artist or Intern?

  We are thrilled by the “totally awesome” render tests coming off the farm, with supreme animatador / pixelero Pablo Vazquez (venomgfx) heading up lighting and look-dev, but there is juicy work still to do on the Tube production, so we invite interested artists to check out our open task list and internship positions announced […]

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We are thrilled by the “totally awesome” render tests coming off the farm, with supreme animatador / pixelero Pablo Vazquez (venomgfx) heading up lighting and look-dev, but there is juicy work still to do on the Tube production, so we invite interested artists to check out our open task list and internship positions announced below!

And if you are an artist with a bit of time who would like to get involved as a contributor, please contact us!

teaser.a2s03.0059

Calling all students, recent graduates and professionals wanting to ply their 3D skills in free/libre software:

Join Bassam and the URCHN crew this spring as a remote or local artist on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a lot of talent, so although internships are unpaid, it promises to be a very stimulating and fruitful space. These positions offer an opportunity to improve your skills, develop your reel, and make useful contacts in the industry. The official internship period runs from Monday February 4 through Friday May 17, 2013. Applications are due (via email) no later than Friday February 1, 2013, at 5pm (EDT). Because the project is ongoing, the internship period is flexible; if in doubt, apply! Please read carefully the open positions announcement and FAQ. Have questions about internships? Email us!

News + MediaGoblin is Rad

We are getting really excited to show all the incredible animation and amazing render tests coming off the farm. And even though we don’t want to let *too* much slip before time, I know Bassam is planning an update with some teaser images and production notes pretty soon. Today I’m happy to share news of […]

We are getting really excited to show all the incredible animation and amazing render tests coming off the farm. And even though we don’t want to let *too* much slip before time, I know Bassam is planning an update with some teaser images and production notes pretty soon.

Today I’m happy to share news of MediaGoblin, a libre software “publishing system” for images, video, audio and more that friends of Bassam’s and mine are building. It’s a single replacement for Flickr, YouTube, SoundCloud, and similar that anyone can run (like WordPress), but federated to keep files under user control. It’s very extensible, with support just added for 3D models now suggesting an alternative to Thingiverse. But I’m especially excited about MediaGoblin because it will establish the core functionality we can use to implement a lot of cool ideas we’ve had during Tube production for a collaborative platform that also fills the huge need for a solid asset management pipeline, a kind of super-Helga with some interesting properties. We’ve been talking to a bunch of developers about putting together a free software project after Tube, in which there’s been a lot of interest, and I have a thought that we could get studios to pool resources instead of each rolling their own and occasionally making a dead-end free software release.

A few weeks ago at the Blender Conference, we were talking with the renderfarm.fi developers about how, together with their distributed rendering, and these fairly near-future pipeline/collab possibilities, it seems like a lot of big pieces falling into place. MediaGoblin is worthy in its primary goals, but of especial interest for providing much of the functionality we’d need, plus perks like federation that we’ve dreamed about. Coding with Will Kahn-Greene, formerly of the Participatory Culture Foundation, the project lead is Chris Webber, until recently a developer at Creative Commons, and also a Blender user who did the anim in the excellent Patent Absurdity doc. And as part of the Tube Open Movie, Chris helped build pipeline scripts as well as our Reference Desk tool, one of the programs inspiring the new asset branch in Blender.

bassam_bconf2012_sebastiankoenig

Today MediaGoblin has a nice write-up at Libre Graphics World, concluding:

If you are concerned about having full control over images, videos and audio records that you put online, you have just a few days left to support development of MediaGoblin — an awesome free software project that decentralizes media storage.

If you are a VFX or animation studio, or even a 3D printing company, you have even more reasons to support the project. With initial support for 3D models (STL and OBJ) MediaGoblin has a great chance to grow into a scalable digital asset management solution that is free to use and modify.

Finally, if you are a developer who’s good at Python, MediaGoblin could do with your contributions.

** Donations are tax-deductible in the US and also support the Free Software Foundation, which hosts the campaign.

And thanks for anything you can do to help this awesome project by passing the word!

News from the Tube project

Join +Bassam Kurdali Saturday at High Noon in a Google hangout to chat about the Tube production (May 12 at 12pm EST) Alexandre Prokoudine published a great, funny interview with Bassam and me over at Libre Graphics World: Tube Open Movie Founders on Art, War and Blender LGM Talk about the Tools of Tube: Libre […]


Join +Bassam Kurdali Saturday at High Noon in a Google hangout to chat about the Tube production (May 12 at 12pm EST)

Alexandre Prokoudine published a great, funny interview with Bassam and me over at Libre Graphics World: Tube Open Movie Founders on Art, War and Blender

LGM Talk about the Tools of Tube: Libre Graphics Meeting is a great conference well attended by developers of free/open source software–all the programs we use in the making of Tube. Since we weren’t able to be at the meeting in Vienna this year, we prepared a short remote talk for the group. It’s mainly about some of the tools we’ve written as part of the Tube Open Movie production, and we thought it would be nice to share!

Summer internship applications are open until the email deadline of Thursday May 17, at 5pm (EDT).

In the 3 days left on Tube’s Kickstarter campaign, can we reach full production funding?! You can help by getting the word out to your people, and we’ll finish in a massive success — thanks for your support!

Intern this summer on Tube

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software: Join Bassam and the URCHN crew this summer on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program […]

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software:

Join Bassam and the URCHN crew this summer on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a lot of talent, so although the internships are unpaid, it promises to be a very stimulating and fruitful space. These positions offer an opportunity to improve your skills, develop your reel, and make useful contacts in the industry. There is a possibility that housing can be offered.

The official internship period runs from Monday June 4, 2012 through Friday August 31, 2012. Applications are due (via email) no later than Thursday May 17, 2012 at 5pm (EDT). We understand that this may be short lead time for those needing to make visa and travel arrangements. Because the project is ongoing, the internship period is flexible; if in doubt, apply!

Although it may not provide as immersive an experience, we are open to considering very strong applicants to a remote internship. Remote interns would join the already global team using web-based project management software, SVN, video calls and IRC.

Please read carefully the open positions announcement and FAQ! Have more questions? Email us: internships@bitfilms.com

©URCHIN 2015