A happy post

Hi everyone, I am Becky!!!!!    I am a Hampshire College student and I come from Guangzhou, China. My first summer in the States is actually pretty cool! We work hard during the day, but also hang out after work: movies, “swimming”, parties, and frozen yogurt of course.  😀 Since the beginning of summer, I’ve […]

Hi everyone,

I am Becky!!!!!    I am a Hampshire College student and I come from Guangzhou, China. My first summer in the States is actually pretty cool! We work hard during the day, but also hang out after work: movies, “swimming”, parties, and frozen yogurt of course.  😀

Since the beginning of summer, I’ve been working on some concept art and animatics . It is exciting to experience how initial ideas develop to fruition, which includes lots of contribution from different intellectuals. For quite a while, we have been tweaking our main character Gilgamesh’ s model sheet, to make it awesome for 3D modeling. I also have been working on Gilgamesh’s clothing design with Fateh and Redo(from Argentina)!   So finally, here we go! Check out our Gilgamesh. 😛

And, here are some of the animatics that I have been working on lately.

And Soon we will be moving on to creating the animatics for time lapse sequences and other concepts. Yay!

So hot today,I almost melted.   o_O||

So, stay cool, guys!!    😛

Bye !!!!

Useful Arts

At the Libre Planet conference in Boston/Cambridge earlier this year, we saw the premiere of Patent Absurdity, a great new documentary on patent issues in software. The film offers a succinct account of the risk to culture posed by Intellectual Property law’s recent metastasis. And– it has animation done in Blender by pal, Chris Webber. […]

At the Libre Planet conference in Boston/Cambridge earlier this year, we saw the premiere of Patent Absurdity, a great new documentary on patent issues in software. The film offers a succinct account of the risk to culture posed by Intellectual Property law’s recent metastasis. And– it has animation done in Blender by pal, Chris Webber. You can watch it here.

Bonjour a tous !

Hi everybody, First, let me introduce myself, I’m Henri Hebeisen from France and I’ll work as a 3d intern for the two months. 🙂 I arrived last week after a long plane trip, so I`m still discovering the `american way of live`.Living here seems really great! 😀 I’ve been working on the  project for less […]

Hi everybody,

First, let me introduce myself, I’m Henri Hebeisen from France and I’ll work as a 3d intern for the two months. 🙂 I arrived last week after a long plane trip, so I`m still discovering the `american way of live`.Living here seems really great! 😀

I’ve been working on the  project for less than one week now and it’s very exciting to work on it. Everybody is really nice and that’s a pleasure to work here. Bassam showed the animatic last friday, the story is just…incredible!!The final result will be “epic”! (a popular word for blenderheads these times 😀 )

So my first task here was to do some tests for a shot Bassam had in mind. The idea was to play with the curves of the metro rail and have nice shapes when the camera is flying over really fast. So as we wanted to have the impression of movement really early, I just did some basic drawings with Inkscape and then projected these drawings on planes in blender.

Using Inkscape was quite useful because it allowed me to do several variations of the curvy tracks fairly fastly, just had to play with layers and positioning curves and

And then back to blender, it became very easy to position the camera, control the speed and so on… 😀 Here is a picture of what it looks like in blender :

As you can see, it’s very simple and it’s a good way to visualize the curves in movement.

Once we had a strong idea of what the shot would look like, I started to model the tracks in 3d and made them fit it with the inkscape drawings. Et voila, that’s it!

2010/06/test0001_0235

Creative Commie

Today’s Guardian/Observer has a good piece on philosopher and Imp of the Perverse, Slavoj Žižek. He remarks, [T]he problem is always the same. It’s the enclosure of the commons. Marx was talking about land and property when he wrote about this, but today intellectual property is our commons, information is our commons. Something that Marx […]

Today’s Guardian/Observer has a good piece on philosopher and Imp of the Perverse, Slavoj Žižek. He remarks,

[T]he problem is always the same. It’s the enclosure of the commons. Marx was talking about land and property when he wrote about this, but today intellectual property is our commons, information is our commons. Something that Marx could not have predicted is taking place today: we are witnessing a strange regression to the same kind of enclosure of the commons, and people having to pay rent to people like Bill Gates for intellectual property.

Also, Žižek’s performance in the vastly entertaining Pervert’s Guide to Cinema is not one to miss. A favorite scene moves between Hitchcock and Coppola’s excellent film, The Conversation:

“Gaze is that obscure point, the blind spot, from which the object looked upon returns the gaze…After suspecting that a murder is taking place in a nearby hotel room, Gene Hackman, playing the private detective, enters this room and inspects the toilet. The moment he approaches the toilet in the bathroom it is clear that we are in Hitchcock territory; it is clear that some kind of intense, implicit dialogue with Psycho is going on…

New Production Guide Released

Our own Malefico — Claudio Andaur — has co-authored a new guide to movie production, focused around the Licuadora short film, Mercator. Recently well reviewed at Blender Nation, check it out! Blender Studio Projects: Digital Movie Making

Our own Malefico — Claudio Andaur — has co-authored a new guide to movie production, focused around the Licuadora short film, Mercator.

Recently well reviewed at Blender Nation, check it out!

Blender Studio Projects: Digital Movie Making

©URCHIN 2015