Genesis
Having volunteered to organize the submissions and jury selection for the Suzanne Awards at the 2009 Blender conference, I felt that the awards would be ‘naked’ without at least a short intro animation and some interstitial title holders between the entries. This had to wait though, since in addition to Tube I had to finish a job for a client. My initial concept was to do a short intro of paning shots against an industrial background, and then do a series of short 10 second shots for the interstitials, each one ‘discovering’ an unlikely critter or group of creatures living in between the wires, tubes and mechanisms.

Concepts
Fast forward to two weeks before the conference- I’ve muddled through accepting submissions, arranging them, and getting them to the judges- albiet a little late. The judges are still not ready to vote, but I’ve finally got the free time to make and direct the intro. To this purpose I recruited three people from the tube team, Kursad Karatas (modelling/animation/concept) ,Jarred De Beer (Modelling/Texturing) and of course Jan Morgenstern (music composition and sound). I appropriated some of the props from tube and created a new project svn, with a slightly nasty directory layout intended to work with farmerjoe if needed. Our concept ‘techno-mess set with critters’ was an ok starting point. Kursad found some nice reference from 12 monkeys, and the idea of using screens with actual video on them was born. The appeal here was that the video would be faster to get into shots than animated critters, and that it could provide narrative/motion interest to otherwise static shots.
We set out at a relatively sane pace, getting elements in, honing the concept, slowly assembling the shots. Our initial concept (without the TVs) called for lots of little critters living in the technomess, revealed in some sort of nature-show documentary style. I made some concepts that focused on keeping the animations really simple (plant inspired critters) and Kursad added a few color/animalistic concepts to the mix. We worked in mypaint, using mypaint’s ‘infinite canvas’ feature to add and add, resulting in a document that was over 7k pixels wide. Here’s some scaled and cut up images from the concept document:


Before laying out the shots, I went (again in mypaint) and made some really rough sketches to get a basic concept/storyboard going. The idea here was to create a rough skeleton so I could communicate to the rest of the team where the whole thing was headed. I also wanted Jan to have something to look at to help him plan the soundscape, since he was going to have very little time to compose the music for the piece.

Building Assets
After the intial creature concepts were made and we came up with the idea of the televisions, we decided to keep blender-y things the TV screens. The idea was to have a progression: closeups of eyes (seeing), then hands (doing), hands on keyboards/mouses, blender screenshots, and finally clips from the movies themselves. For the interstitials, we would just have the title and creator of each movie on screen, with various critters on the set watching it, or just existing. Kursad, Jarred and I got down to brass tacks in blender, and we populated our SVN tree with sets, props, and creatures.

At this point our pace was still fairly sane, and as the asset-bucket filled up, we could specialize: Jarred focused on texturing the sets, Kursad went from modelling to animation, and after modelling I spent time on rigging and building the shots.
A fun aspect of this project was the 2D assets. Initially I would stalk and corner people I knew into being camera subjects, but then I asked one of the animators who haunts the ‘drome if she would borrow my camera and do more. She got me about 3 times the amount of footage I needed in one night.
distress
The problem with the video was that it was too clean and friendly, not the nasty grungy look I wanted for the movie. We fixed that by creating a comp in blender and ladling in noise, grunge, vignette, horrible color distortion, lens distortion, chromatic abberation.. and degradation via blurring and sharpening.

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Needless to say, having a bunch of video textures in our svn quickly made it huge, and I still had the headache of how to add a different image to each screen in a controlable, linkable way.

The Final Countdown
All this work took us to two days before the conference, the day I was supposed to get on a plane and go to Amsterdam. I simplified the intro down to just four shots, and decided we would make only one interstitial video, and only vary the text for each film. Before I left, we all updated our SVN folders, and I told Kursad and Jarred to only touch shots one and three, while I would work on shot seven and eight (numbering correct). That way, I could work on my shots during the flight and not clobber anyone else’s work. Between airport stays and having two batteries on the flight, I managed to get about eight hours of work in on the flight over, a record for me. I solved the problem of getting the video on the screens; all the screens are the same, and I used a combination of object ID, UV distortion node, and renderlayers to map a different image to each screen.node_2
The grungifying and embedding of the real videos inspired using the tv’s as a device to transition the shots; instead of dissolving from pan to pan, I would go ‘through’ the TV image. In addition, I could grungify the 3D work as well, and get some of the blenderwork ‘on tv’ in addition to the video.
After arrival in Amsterdam I went to the Blender Institute where I was joined by Pablo Vasquez (venomgfx). He volunteered to help, and we spent a day and (almost) sleepless night finishing up the comps, getting all the elements into the shots, rendering, adding titles, etc. Somewhere in there Pablo managed to put together the interstitial shot.
In the meantime, Jan lost most of his harddisk in a backup-gone-wrong incident, and we thought that this would be an excersize in silent film. Luckily, he used a backup tool, spent 20 hours cursing, and actually got back his data. I sent him half rendered/half OGL versions of the teaser, and he got us back a music track just one day before the festival.
In the final few hours we finished up our renders, clumsilly comped over render errors we had no time to fix, spit out all the different text interstitials, and assembled all the movies and the intro into a giant playlist. I quickly shoved my laptop in my bag, and made my was as fast as I could from the institute to the conference. I arrived exactly two minutes before the festival schedule, and I believe we started the movie about 10 minutes late.

Liftoff!
So, here’s the video that played at the festival. I’ve spliced together the intro, one of the interstitials, and the final credits screen. It would be pretty cool if we could find a way (vimeo? youtube?) to make a playlist of the entire show. If anyone has a suggestion as to how, let me know in the comments. In the meantime, enjoy the video:

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AfterGripes
We didn’t have time to render at HD, and didn’t have time to include many assets and narrative elements that were intended to make the viewing a little more layered and satisfying. Kursad made quite a few more animations than were shown, and there were even critters made by Kursad, myself, and Chris Webber that never made it into rigging and animation; one of the critters was supposed to be riding the camera in the scene, and get viewed over close-circuit TV. In addition, some comping and rendering errors crept in that we didn’t have time to fully fix.
Nonetheless, I’m pretty happy with how far we got in such a short time, and the cutting, though painful, was needed to get the thing done in time for the conference. Next time we’ll take one more week 😉

  1. Impressive achievement in such a short time. Loved how it actually all came together rather well. Exceptional materials on the critters.

  2. Hey! excelent work guys!!!
    lovely creatures!!

  3. Marco :

    Great work guys!
    Well done!!

  4. tmr232 :

    Very well done!
    Can hardly wait for the real thing to come out.

  5. Thanks guys! made a quicky update with links to the team’s websites and some screenies of comps.

  6. Video isn’t playing properly here (Firefox3.5, Linux). Though managed to download it, and its centenary very good considering the deadline you were working with, and looks much better than it did over the low res live stream.

    Carn’t you just put up a download of the full version?

  7. yeah, I suspect that it isn’t working because of the amount of traffic.
    I’ve got firefox 3.5 linux also… the download should look the same though? they are the same video.

  8. ivan :

    awsome jijij pretty ugly-nice concept

  9. Neat node setup! Is the .blend file available?

  10. Hey Whimsy! I’m sure a blend file can be made available. It might be best if we sift through the project files and windle it out in a sizeable format

  11. @Jarred Thanks 😀 Curious, what’s the project file size?

  12. @Jarred @bassam I’m curious if you guys had a chance to look into my inquiry. Thanks.

  13. Whimsy Collective; sorry for the delay! I’ll get on this 🙂

  14. @Bassam Thanks! XD

©URCHIN 2015