One of our two tech goals for tube is to have a nice autorigging system for blender. Today I demo the beginning of such a system ( called rigamarule ) which is actually a rig-retargeting system that can work with (or without) etch-a-ton (in blender 2.49).
After recording, I realized I hadn’t shown what rigamarule is, so I made this little addendum for the curious:
There’s actually one small last script, dr_taggert.py , that tags each bone with it’s bone ID, and can optionally clear it.. sometimes, dr taggert likes to segfault.
All the scripts are GPL licensed, and I’ll release them after they’ve gone through some milestone tests.
High resolution .ogg video available here and here.
Oh, in case you didn’t notice, I’m using the video element in html 5 with a flash fallback for older browsers… thanks to all who helped me earlier 🙂