Pablo Vazquez Joins Tube

Great news everyone! This coming Tuesday we welcome Pablo Vazquez, who’s visiting us for 5 weeks to work on kicking off our lighting/look dev pipeline, giving me time to focus on finishing our animation tasks up. Currently we are almost out of character animation shots- the remainder of our animation is all technical in nature. […]

Great news everyone!

This coming Tuesday we welcome Pablo Vazquez, who’s visiting us for 5 weeks to work on kicking off our lighting/look dev pipeline, giving me time to focus on finishing our animation tasks up.

Currently we are almost out of character animation shots- the remainder of our animation is all technical in nature. We’ve started lighting- gradually switching our pipeline over to Cycles (but not 100%)- but at this point we have no lit shots that I can call ‘final’ in lighting and/or compositing.

Pablo is our secret weapon to change that. Much as we needed Chris Bishop’s skills as an anim supervisor to get through the bulk of our character anim (and to a much higher standard than I had even hoped for), we will benefit from Pablo’s sheer artistic and technical awesomeness to get things in shape.

For those of you who don’t know, Pablo is known in the Blender community as venomgfx, and has worked on multiple Blender Open Movie (and game!) projects, authored an amazing set of tutorial DVDs (Venom’s Lab) and worked on many commercial projects. We worked together in Buenos Aires on Plumiferos, the first feature made in free software, and I have had the pleasure of pulling all-nighters with him just before the Blender Conference to make interstitials for the Suzanne animation festival. This month is going to be a great one for me, and I hope for Pablo and the rest of the lighting team too. We’ll try to post more about our awesome team and their pipeline during the month.

Lets hope the local Mate meets his standards!

fake caustics in cycles

Well, as you might have guessed, caustics converge very slowly in cycles- meaning, if you want them to look good, you will need many samples to get rid of fireflies. Clearly this is why the ‘no caustics’ button is available in the renderer- a must if you’re using cycles for animation. But: shadows from e.g. […]

Well, as you might have guessed, caustics converge very slowly in cycles- meaning, if you want them to look good, you will need many samples to get rid of fireflies. Clearly this is why the ‘no caustics’ button is available in the renderer- a must if you’re using cycles for animation.

But: shadows from e.g. a glass monkey look awfully dark without caustics. Witness here:

So what to do? An ‘obvious’ trick is to use the incredible ‘light path’ node in the material node editor. Mixing a transparent shader and a glass shader using the ‘Is Shadow Ray’ output means that only shadows will use the transparent shader, while the rest will use the glass shader. This allows us to dial in the opacity of the shadow by varying the darkness of the transparent shader. Cool!

But, in the back of our minds, we all really regret missing those caustics. Enter the trick discovered on BA for making lights: use the dot product of the incoming and normal rays (this is basically getting the angle between the normal and the light ray) to a ramp. The multiply node allows to increase or decrease the intensity. Voilla! totally unphysical, yet very acceptable caustic effects, without the fireflies.

pretty good looking. It’s not ever going to look exactly like the real thing (obviously) but it is usually enough. The node tree for the setup? A mere bagatelle:

tube weekly images and mini report

Our main production server just went down (It’ll be fixed soon) so I thought ‘good excuse to post on the blog’. We’ll be working through the downtime – this mainly hurts our ability to exchange files, most of us are working off local files anyway- but it will be a relief when things are back […]

Our main production server just went down (It’ll be fixed soon) so I thought ‘good excuse to post on the blog’. We’ll be working through the downtime – this mainly hurts our ability to exchange files, most of us are working off local files anyway- but it will be a relief when things are back to normal.

Current tasks are animation, texturing, lighting. We’ve got some awesome new team and I’m looking forward to the days to come. As we’ve been doing online weeklies, each one has had a banner image – just a random image from the project folder or whatever I happened to be working on at the time. I thought I’d upload some here:

[imagebrowser id=40]

Software Freedom Day, Boston

Quick Announcement for those in the Boston Cambridge area! I’ll be giving a Blender workshop at Software Freedom Day. It’ll be a fun event for folks who are new, or not! When: Saturday, Sept. 15th, 10am – 5pm Where: Cambridge College, 1000 Massachusetts Avenue, Cambridge, MA Software Freedom Day is celebrated all over the world. […]

Quick Announcement for those in the Boston Cambridge area!

I’ll be giving a Blender workshop at Software Freedom Day. It’ll be a fun event for folks who are new, or not!

When: Saturday, Sept. 15th, 10am – 5pm

Where: Cambridge College, 1000 Massachusetts Avenue, Cambridge, MA

Software Freedom Day is celebrated all over the world. Join us locally
for a morning of hands-on learning and an afternoon of finding out
what’s new and exciting in the world of free software. The event is
free and open to the public!

The venue is very close to the Harvard Square stop on the MBTA Red
Line or accessible by the #1 bus. Coffee will be provided and lunch
will be on your own.

 

My workshop will most likely be at 11, but I’m not 100% sure that schedule won’t change.

It’ll be fun! we’ll do animation, basic modelling, etc.

 

 

Fall Tube Internships (likely the final term!)

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software: Join Bassam and the URCHN crew this autumn on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program […]

Calling all students (18+), recent graduates, and professionals wanting to ply their 3D skills in libre software:

Join Bassam and the URCHN crew this autumn on the Tube Open Movie production, hosted by the Bit Films animation incubator at Hampshire College, Massachusetts. Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a lot of talent, so although the internships are unpaid, it promises to be a very stimulating and fruitful space. These positions offer an opportunity to improve your skills, develop your reel, and make useful contacts in the industry.

The official internship period runs from Monday September 24, 2012 through Friday December 14, 2012.. Applications are due (via email) no later than Friday September 14, at 5pm (EDT). We understand that this may be short lead time for those needing to make visa and travel arrangements. Because the project is ongoing, the internship period is flexible; if in doubt, apply!

Please read carefully the open positions announcement and FAQ! Have more questions? Email us: internships@bitfilms.com

©URCHIN 2015