Archive
announcement

At the Bit Films blog, our compadre Chris Perry has posted multi-stage details of his cool project to create a Digital Cinema Package for The Incident at Tower 37.

DCP is the digital cinema distribution format, delivered via hard drives which plug directly into theater projectors. Realizing that “we’re really just talking about some fancy conversions to a non-proprietary format,” rather than resorting to expensive commercial solutions, Chris set out to mine the resources free/libre software offers the independent filmmaker.

Bassam’s small contribution was to cry “FFmpeg!” when Chris wished, “If only there was a tool to automatically output PNGs from a QuickTime movie…”

Check out the climax and how-to, or head to the beginning for Making a DCP, Part 1.

Read More

Hey this is malefico writing.

Bassam kindly invited me to write something about Plumiferos’ release happening this week. It might sound strange to read something about Plumiferos here but in fact it is not.

Some of us in the team, Bassam, Juan Angel and myself were part of the biggest film project done in Blender so far, and here’s the good news: it is finished. And it is showing in the theaters in Argentina as you read. The first Blender made feature film. Ever.

We are very proud of have been part of it :)

It was because of Plumiferos that I met Bassam, Juan and other wonderful people like Andy and VenomGFX. And for that I’m certainly grateful and happy.

Here’s Juan Angel writing…

I agree with Malefico, about learning from it… The best part of it, instead the experience, the learning (technical and human), and getting new knowledge and skills…

But the best part, as the Plumifero’s director (Daniel De Felippo) told me… was knowing those couple of amazing people… Malefico, Pico, Ivan, Diego, VenomGFX, Bassam!, Andy!, Daniel… and some others too…

Cheers… and some hugs… and here some pics !

Read More

Calling all students (18+) and recent graduates:

Applications are open to join Bassam and his crew for Spring internships, hosted by the very cool Bit Films Incubator Program at Hampshire College, Massachusetts.

Helmed by Chris Perry, formerly of Pixar and Rhythm & Hues, the program draws together a number of interesting projects and a lot of talent, so although the internships are unpaid, it promises to be a very stimulating and fruitful space.

The internship period runs from January 25 through May 14. Please note that applications are due (via email) no later than Monday, January 4 at 5pm (EST).

More information at Bit Films. Still have questions? Comment!

Read More

happy_birthday_fateh
I’m chuffed to announce the beginning of fateh’s traditional ‘Birthweek’ celebrations.. There will festivities, merriments, sweetmeats and the traditional “defenestration of the salmon” in honor of the glorious occasion. It is said that on the day of her birth, miracles happened: the blind became sighted, new stars appeared in the heavens and processed cheese turned to the finest cheddar.
So happy birthday, and thanks for saving the story (among other things)

Read More

ctfflogo4
The Connecticut Film Festival is taking place in Danbury Connecticut on June 2-7. I’ll be in the Interactive Festival (part of the CTFF) making a small workshop focused on movie production using Free and Open Source software”Making 3-D Movies Using Free Software”, on June 5th at 5:40pm, and doing a panel “The ABC’s of CGI” the following day at 4:00pm. Another of our team, Jason Van Gumster (author of Blender for Dummies) is going to be on the panel as well, and is going to give a talk at 4:00pm on June 5th entitled “Completely Free Animation using Blender”.
If you’re in the area, come check it out! I’m sure there will be room for beer (or soda) and pretzels after.

Read More

lgm2009_-logo-blue
Soon (6-9 may) is the time for LGM (Libre Graphics Meeting) – in Montreal this year. LGM is a groovy arto-codo-free-softwariconference, where you get to chat and hear people present about Blender, GIMP, Inkscape, Scribus, Krita, GEGL, Hugin and more – many of the programs that we depend on to make tube.

At least two Tube project team-members will be there- Martin Poirier is presenting about Blender 2.5 (he’s one of those mythical ‘coder’ people), and it looks like I’ll be presenting “Short Tube, Free Pipeline” and about “Video Editing using Blender with Real-World Examples” (at least, my proposals both show up on the tentative schedule.) In addition, there is some possiblity that other team-members might show up (Jean-Sebastian isn’t far away, and Jason and Kursad have both threatened they *might* show up,) giving us the opportunity to organize a late night blend and hack session or two for the project. If you’re in the area, come see us, maybe we’ll force you to work ;)

Read More

(If you’re not reading on planetblender or graphicsplanet, you can safely ignore this post.)

Welcome to the tube feed* ! This is the production log for an animated movie project tube, made in Blender and other free software. We’ll be sharing experiences and information, pictures and previews about making (animated) films with free software. I highly recommend you read our introductory post, and check out the about/team and media pages, for some more background on the project.

* The internet is made out of that stuff, dontcha know?

Read More

…our new animation film project, tube:

tube stillA while ago in Buenos Aires on the Plumiferos film, I was slowly doodling a little image in my spare time. I’m not sure exactly what I was thinking, except I had no intention of animating it. Of course, everyone I showed it to said “you should animate that! really! it’ll be the best thing for you!”


gilgamesh tabletBack home, over late night coffee with fateh, we debated a possible animation based on the Epic of Gilgamesh, which I had just read, and was (and still am) fascinated by it. Somehow the subway image became part of the story. A few scribbles, doodles and arguments later we had the outline of a 5 minute script that was to become tube. [Observe: Not a feature!]

Later, Jason of Handturkey studios contacted me. Being insane, he’d signed up to do an animation for the 48 hour film project, and was desperately seeking victimolunteers to help. I’d just finished a job, so I flew to Richmond, and spent a shivering, sleepless and splendid weekend in Jason’s cramped apartement, packed in with coffee-swilling blenderheads, with more working over the internet. (Jason gave a presentation about it at the blender conference)

After the project ended, we were all still on the mailinglist and IRC channel, happy to have survived, and naturally, looking for novel ways to get in trouble. I remembered the script I had knocking around on my harddrive, and asked the folks if they would like to do something with it. To my surprise, they said yes, and voila! tube had a production team.

We’ve come a long way since then, so the blog will be doing catchup to get everyone up to speed. For now check the site menu, there’s a bit of information in the about/team/media links above.


Oh yes, we also made this silly teaser:

Get the Flash Player to see this content.

Read More